#include "staticEntity.h"

staticEntity::staticEntity(glm::vec3 _Pos, float _r, std::string _Name,
		std::string _modelFName, ModelPool *_mPool, PathFinder *_pathfinder) :
		Entity(_Pos, _r, _Name, _modelFName, _mPool, _pathfinder)
{
	type = OBJ_STATIC;
	parentType = OBJ_ENTITY;
}

staticEntity::~staticEntity(void)
{
}